Hold Shift to Sprint: The Affordability of Gaming

Host Desir­ae Sin is joined by Ken­neth Thomp­son, a pro­fes­sor in Dig­i­tal Media & Design at the Uni­ver­si­ty of Con­necti­cut to dis­cuss the chang­ing land­scape of video game cul­ture. The episode dives into the eco­nom­ic changes on both the devel­op­ment side of gam­ing, and the con­sumer aspect.
Graph of the price of indi­vid­ual video games with each major con­sole gen­er­a­tion. GameIndustry.biz com­piled data from TechRap­tor. Cred­it: Sam Naji/GameIndustry.biz

Their dis­cus­sion led to evi­dence that while prices are seem­ing­ly high for games and con­soles, it’s not so much high­er than pre­vi­ous gen­er­a­tions from decades ago. The game indus­try’s prices are keep­ing up with infla­tion, but oth­er inno­va­tions like YouTube and Twitch has shift­ed how games are con­sumed and marketed.

Rel­e­vant Research:

Rebekah Valen­tine, IGN: “Pay More to Play: Why Video Game Prices Could Rise in 2023”

Gene Park, Wash­ing­ton Post: “Once a ‘new art form,’ Let’s Play videos are fac­ing a glut”

Hold-Shift-to-Sprint_-The-Afford­abil­i­ty-of-Gam­ing